#pragma once
#include "epicure.h"

#define LT_NONE 0
#define LT_HAND 1
#define LT_BLOCK 2

void SaveGame(HWND hwnd, LPCTSTR name, LPHEAD hand, LPHEAD blocks, LPHEAD pool);

void LoadGame(HWND hwnd, LPTSTR name, LPHEAD& hand, LPHEAD& blocks, LPHEAD& pool);